/*
 * Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef VIRTNET_CONTROLLER_H
#define VIRTNET_CONTROLLER_H

#include "virtnet.h"

#ifdef __cplusplus
extern "C" {
#endif

extern struct virtnet_context *ctx;
extern struct virtnet_rpc_context rpc_ctx;
extern bool quit;

int virtnet_config_load(const char *file_path,
			struct virtnet_init_attr *config);
void virtnet_cleanup(struct virtnet_context *virtnet_ctx);

void virtnet_signal_handler_install(void);
void virtnet_signal_handler_uninstall(void);

#ifdef __cplusplus
}
#endif

#endif
